In Maya 2011 Essential Training from lynda.com, 3D animation expert George Maestri will take you on an in-depth tour of Maya - one of the best 3D animation, visual effects and compositing software out in the market today. If you're interested in learning Maya, take a look at some of these video tutorials from the training course. Lynda.com is a great learning resource that has tons of tech-related tutorials ranging from beginner to advanced levels. Visitors of this site can get a 7-day FREE trial to lynda.com if you wish to find out more about their online training library of over 900 courses.
Maya 2011 Essential Training - Welcome
Overview of the Maya interface: Maya 2011 Essential Training
Navigating viewports: Maya 2011 Essential Training
Configuring safe frames and grids: Maya 2011 Essential Training
Using the Hotbox: Maya 2011 Essential Training
Creating polygonal objects: Maya 2011 Essential Training
Working with Soft Select: Maya 2011 Essential Training
Working with edge loops: Maya 2011 Essential Training
Working with polygon booleans: Maya 2011 Essential Training
Introducing NURBS modeling: Maya 2011 Essential Training
Creating Bézier curves: Maya 2011 Essential Training
Using NURBS Extrude: Maya 2011 Essential Training
Trimming NURBS surfaces: Maya 2011 Essential Training
Converting NURBS to polygons: Maya 2011 Essential Training
Working with the Outliner: Maya 2011 Essential Training
Duplicating objects: Maya 2011 Essential Training
Working with selection masks: Maya 2011 Essential Training
Overview of renderers: Maya 2011 Essential Training
Using bitmaps as texture: Maya 2011 Essential Training
Using displacement and bump mapping: Maya 2011 Essential Training
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Here is a more detailed description of the course:
Training provider: lynda.com training Title: Maya 2011 Essential Training Author: George Maestri Duration: 9hrs 8mins Date of release: 1 June 2010
1. Getting Started in Maya 2011 Overview of the Maya interface Working with files and Maya projects Navigating viewports Reviewing the Viewport menus Configuring safe frames and grids Selecting objects Using the Move tool Rotating and scaling Manipulating pivots Understanding the Channel Box Working with the Attribute Editor Using the Hotbox Working with marking menus Customizing the interface
2. Polygonal Modeling Techniques Creating polygonal objects Working with polygonal components Selecting polygonal components Working with Soft Select Using the Extrude tool Keeping faces together Extruding along curves Using the Polygon Bevel tool Smooth and subdivision surfaces Blocking out a character body
3. Refining Polygonal Models Working with edge loops Inserting and offsetting edge loops Symmetrical modeling techniques Combining objects Using the Polygon Bridge tool Connecting components and splitting polygons Poking and wedging faces Working with polygon booleans Modeling with nonlinear deformers Modeling with lattices
4. NURBS Modeling Techniques Introducing NURBS modeling NURBS primitives Using the NURBS curve tools Creating Bézier curves Creating text Manipulating NURBS curves Refining NURBS curves Offsetting NURBS curves Editing NURBS surfaces Refining NURBS surfaces Using NURBS Revolve Using NURBS Loft Using NURBS Extrude Using NURBS Planar Stitching NURBS surfaces
5. Refining NURBS Models Extracting NURBS curves from surfaces Creating curves on a surface Projecting curves on surfaces Trimming NURBS surfaces Using the NURBS Fillet tool Sculpting NURBS and polygonal surfaces Converting NURBS to polygons
6. Organizing Maya Scenes Working with the Outliner Grouping objects Creating hierarchies Duplicating objects Understanding the Hypergraph Working with Hypergraph connections Hiding and showing objects Creating layers Working with selection masks
7. Creating Materials Overview of renderers Understand the basics of materials Creating and applying maps Using bitmaps as texture Working with the Hypershade window Working with mental ray materials Using displacement and bump mapping Using the Ramp Shader Using the 3D Paint tool
8. Applying Textures Texture-mapping NURBS surfaces Projecting textures onto surfaces Texture-mapping polygonal surfaces Applying UV mapping Using the UVW Editor
9. Basic Deformations and Rigging Creating joints Deforming a mesh using the Skin tool Creating IK handles Creating blend shapes Rigging nonlinear deformers Finalizing the character Rigging the character to the scooter
10. Animating in Maya Working with the Timeline Creating and adjusting keys (keyframes) Editing keys Modifying keys in the Graph Editor Modifying keys in the Dope Sheet Creating breakdown keys Animating objects along paths Animation playback using Playblast Animating with constraints Creating animation cycles Using set-driven keys Adding sound to animations Finishing the animation
11. Rendering in Maya Lights and lighting types in Maya Adding depth-map shadows Using Raytrace shadows Understanding the basics of cameras Adding depth of field Adding Bokeh using mental ray Using motion blur in Maya Software Renderer Using motion blur in mental ray Raytracing reflections and refractions Interactive rendering with IPR Lighting a scene Batch rendering
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