How to use ZBrush 4 | Video Tutorials for Beginners
Interested in learning how to use ZBrush 4? Then you might want to check out these free ZBrush 4 video tutorials for beginners. These are from the ZBrush 4 Essential Training Course by lynda.com - one of the best software training sites on the web today. You will find the free video tutorials below, where you will learn the following: using Perspective and Floor, using ShadowBox, setting the stroke properties, a practical approach to texturing a head, and using UV Master. These are just a few of the lessons covered in this excellent training course. If you want to access the entire course, become a lynda.com member today or sign up for a FREE 7-day trial.
ZBrush 4 Essential Training by
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WATCH THESE 6 FREE VIDEOS FROM THE COURSE
ZBrush 4 Essential Training - Welcome
Using Perspective and Floor - How to use ZBrush 4 | Video Tutorials for Beginners
Using ShadowBox - How to use ZBrush 4 | Video Tutorials for Beginners
Setting the stroke properties - How to use ZBrush 4 | Video Tutorials for Beginners
Texturing a head: A practical approach - How to use ZBrush 4 | Video Tutorials for Beginners
Using UV Master - How to use ZBrush 4 | Video Tutorials for Beginners
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Course Information
Training Provider: Lynda.com Title: ZBrush 4 Essential Training Author: Ryan Kittleson Duration: 2hrs 47mins Date of release: 08 April 2011
Chapter 1: Understanding the Interface Making sense of ZBrush Understanding the interface Using Light Box Navigating the canvas Using Perspective and Floor Understanding local centering Trying different materials Activating symmetry Viewing your work in various ways
Chapter 2: Creating Meshes Understanding polygon-based models Creating ZSpheres Using ShadowBox Making a ZSketch Extracting from an existing mesh Using primitive 3D meshes Importing from other programs
Chapter 3: Brushes and Sculpting Understanding brush settings Inverting brush effects Switching to Smooth mode Setting the stroke properties Working with alphas Using the Move brush Using the Clip brush Learning a few more common brushes (Polish, Clay, Flatten, Inflate, Tracks) Saving and using brush presets
Chapter 4: Working with Tools Working with tools and projects Working with subdivision levels Masking off parts of your model Masking based on cavity and occlusion Selecting and hiding parts of a tool Working with polygroups Using deformation Mirroring geometry across an axis Restoring symmetry Creating morph targets Understanding surface normal direction
Chapter 5: Working with Subtools Learning the basics of subtools Making new subtools Combining subtools
Chapter 6: Deforming with Transpose Masking with Transpose Adjusting the Transpose Manipulator Moving, scaling, and rotating with Transpose
Chapter 7: Painting and Texturing with Color Understanding how ZBrush uses color Learning the basics of Spotlight Painting and texturing with Spotlight Texturing a head: A practical approach
Chapter 8: Retopology: Making Riggable Models Drawing new edge flow for retopology Tips for making good edge flow Creating new topology Transferring detail from the old model to the new
Chapter 9: UV Layout and Maps Understanding the UV maps Installing the UV Master plug-in Using UV Master Creating texture maps
Chapter 10: Troubleshooting Preventing problems Recovering a corrupted model Recognizing and fixing common problems
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