CINEMA 4D R12 Training Video Tutorials for Beginners
Here are some CINEMA 4D R12 training video tutorials for beginners from the CINEMA 4D R12 Essential Training Course from Lynda.com. In this training course, you will learn the key foundational concepts, such as polygons, textures, and rays, that are crucial to understanding exactly how this 3D application functions. Other topics include: applying materials and texturing, creating and manipulating light sources, animating in the timeline with keyframes, controlling camera movement, texturing with BodyPaint, and creating particle systems.
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Cinema 4D R12 Essential Training - Welcome
Understanding the CINEMA 4D workflow - Cinema 4D R12 Training Video Tutorials for Beginners
Clarifying the differences between 2D and 3D - Cinema 4D R12 Training Video Tutorials for Beginners
Selecting and transforming points on a spline - Cinema 4D R12 Training Video Tutorials for Beginners
Modeling with the Knife tool - Cinema 4D R12 Training Video Tutorials for Beginners
Deforming Objects: The Spline Wrap - Cinema 4D R12 Training Video Tutorials for Beginners
Using the Compositing tag - Cinema 4D R12 Training Video Tutorials for Beginners
Using the Tracer object to create paths - Cinema 4D R12 Training Video Tutorials for Beginners
Creating movement with motors - Cinema 4D R12 Training Video Tutorials for Beginners
Controlling parameters with the Range Mapper node - Cinema 4D R12 Training Video Tutorials for Beginners
Creating particles with the Emitter object - Cinema 4D R12 Training Video Tutorials for Beginners
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Course Information
Training Provider: Lynda.com Title: CINEMA 4D R12 Essential Training Author: Rob Garrot Duration: 10hrs 1min Date of release: 14 December 2010
Chapter 1. Getting Started Understanding the CINEMA 4D workflow Clarifying the differences between 2D and 3D Understanding how 3D software works Navigating the viewports Navigating using a three-button mouse and keyboard shortcuts Touring the interface Configuring project settings Setting application preferences
Chapter 2. Creating and Understanding Objects: Hierarchical Relationships Exploring the importance of object hierarchy Creating, selecting, and transforming objects Understanding object categories: Comparing active and passive objects Comparing object types Using the Attribute Manager to modify object attributes Creating a basic model with primitive and null objects
Chapter 3. Working with Splines Creating and working with splines Selecting and transforming points on a spline Modeling with splines: Sweep NURBS Modeling with splines: Lathe NURBS Modeling with splines: Extrude NURBS Extruding and organizing paths from Adobe Illustrator
Chapter 4. Polygonal Modeling Tools Understanding the basic components of 3D objects: Points, edges, and polygons Modeling with the Knife tool Modeling with the Extrude tool Modeling with the Extrude Inner tool Closing and connecting geometry with the Create Polygon and Bridge tools Organic modeling: Creating a HyperNURBS object Organic modeling: Setting up a scene and reference images Organic modeling: Creating a simple model Organic modeling: Adding the finishing touches
Chapter 5. Using Deformers to Modify Objects Working with deformers Deforming objects: The Wind Deformer Deforming objects: The Wrap Deformer Deforming objects: The Spline Wrap
Chapter 6. Materials and Texturing Understanding material channels Applying materials: Projection methods Creating materials: Reflective surfaces / shiny surfaces Creating materials: Rough surfaces / bumpy surfaces Creating materials: Transparent surfaces Using alpha channels to create a label Using selection tags to apply materials to part of an object Texturing type using multiple materials
Chapter 7. Lights Understanding how lights work in the 3D world Adjusting falloff to limit how light affects objects Understanding light types Creating and manipulating shadows Creating light rays with visible light Creating a simple three-point light setup
Chapter 8. Keyframes and Animation Understanding keyframe animation Animating in the Timeline Controlling what happens in between keyframes using the F-Curve Manager Copying keyframes to create an animated pause F-curve exercise: Bouncing a ball down stairs
Chapter 9. Camera Movement and Control Understanding the differences between the Editor Camera and a camera object Exploring field of view and aspect ratio Explaining parallax in camera movement Creating a dynamic camera movement Refining and previewing a camera movement
Chapter 10. Rendering Understanding the render engine Exploring render settings Rendering: Still images vs. animation Setting up multi-pass rendering for still images Batch-rendering multiple files
Chapter 11. 3D Animation Workflow: Compositing in After Effects Understanding the 3D animation workflow Using the Compositing tag Using the External Compositing tag Setting up a multi-pass render Importing elements into After Effects Manipulating 3D renders in After Effects Fine-tuning a composition in After Effects
Chapter 12. A Very Quick Introduction to MoGraph Explaining MoGraph Using the Cloner object Modifying cloners with Effector objects Creating animation with the Fracture object Creating abstract shapes with the MoSpline object Using the Tracer object to create paths Creating realistic movement with MoDynamics
Chapter 13. Texturing with BodyPaint Understanding BodyPaint Using the Paint Setup Wizard Understanding material channels Painting on a texture with brushes Creating layers with projection painting
Chapter 14. Dynamics Understanding the dynamics engine Exploring the difference between soft bodies and rigid bodies Using connectors to create relationships between objects Creating movement with motors Creating bouncing motion with springs Attracting objects with forces
Chapter 15. XPresso Introducing XPresso Creating a data slider to control XPresso data Controlling parameters with the Range Mapper node Controlling multiple lights with a single slider
Chapter 16. Particles Explaining basic particles and thinking particles Creating particles with the Emitter object Controlling particles with basic forces Creating a liquid effect using Particles and Metaballs
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