Flash CS5 Video Tutorials for Beginners Training Course
Here are some Flash CS5 video tutorials for beginners from Flash Professional CS5 Essential Training from lynda.com. This comprehensive beginners training course covers the things you need to know in order to start making your own interactive Flash projects. Topics include drawing in Flash CS5, working with text, creating animation, working with audio & video, adding basic interactivity using ActionScript, integrating Flash with other Adobe applicatons, creating slideshows, and more! There's even a chapter on using Flash to create iPhone applications. Below, you'll find 20+ free video tutorial samples from the course. You can become a lynda.com member or sign-up for a FREE 7-day trial to lynda.com so you can access all the videos and courses on their website.
Flash Professional CS5 Essential Training by
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What is Flash Professional CS5? - Flash CS5 Video Tutorials for Beginners
Understanding Flash file types - Flash CS5 Video Tutorials for Beginners
Understanding bitmap and vector graphics - Flash CS5 Video Tutorials for Beginners
Understanding Merge Drawing and Object Drawing - Flash CS5 Video Tutorials for Beginners
Using the Oval tool - Flash CS5 Video Tutorials for Beginners
Using the Brush tool - Flash CS5 Video Tutorials for Beginners
Using the Free Transform tool - Flash CS5 Video Tutorials for Beginners
Organizing Layers and editing layer properties - Flash CS5 Video Tutorials for Beginners
Creating masks and masked content - Flash CS5 Video Tutorials for Beginners
Understanding the library - Flash CS5 Video Tutorials for Beginners
Understanding the Text Layout Framework - Flash CS5 Video Tutorials for Beginners
Using the Text tool for TLF text - Flash CS5 Video Tutorials for Beginners
Understanding symbols - Flash CS5 Video Tutorials for Beginners
Differentiating symbols from instances - Flash CS5 Video Tutorials for Beginners
Understanding frames, keyframes, and blank keyframes - Flash CS5 Video Tutorials for Beginners
Using onion skin - Flash CS5 Video Tutorials for Beginners
Understanding shape tweens - Flash CS5 Video Tutorials for Beginners
Understanding Inverse Kinematics - Flash CS5 Video Tutorials for Beginners
Using the Bone tool - Flash CS5 Video Tutorials for Beginners
Applying blend modes to objects - Flash CS5 Video Tutorials for Beginners
Importing photos into Flash - Flash CS5 Video Tutorials for Beginners
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Course Information
Training Provider: Lynda.com Title: Flash Professional CS5 Essential Training Author: Todd Perkins Duration: 7hrs 7mins Date of release: 30 April 2010
Chapter 1. Getting to Know Flash Understanding Flash file types Becoming familiar with the Flash environment Creating and setting document properties for an FLA file Working with panels Working with the toolbar Using the Zoom and Hand tools Understanding workspaces Understanding bitmap and vector graphics
Chapter 2. Drawing Basic Shapes Understanding Merge Drawing and Object Drawing Drawing lines using the Line tool Using the Oval tool Using the Rectangle tool Using the Oval and Rectangle Primitive tools Using the Polystar tool Using the Deco tool
Chapter 3. Moving Beyond Basic Shapes Selecting lines and fills Modifying lines and fills Using the Pen tool Using the Brush tool Optimizing shapes for enhanced performance Using the Eraser tool Working with groups Using the Eyedropper tool Changing fill and stroke colors with the Paint Bucket and Ink Bottle tools Using the Color panel Using the Color Swatches panel Creating gradients Using the Gradient Transform tool Using the Free Transform tool Aligning objects with the Align panel Using the 3D tools Using rulers and guides
Chapter 4. Working with Layers and the Timeline Organizing a file into layers using Distribute to Layers Organizing layers and editing layer properties Using the Paste in Place command to organize layers Showing, hiding, and locking layers Creating masks and masked content Creating guide layers Viewing layers as outlines and changing layer outline colors
Chapter 5. Working with External Images and the Library Panel Understanding the library Importing bitmap graphics Updating the library with changed graphics Adjusting bitmap compression in the Bitmap Properties window Using the Lasso tool with bitmap images Using bitmap fills Vectorizing bitmap graphics using the Trace Bitmap tool
Chapter 6. Working with Text and Fonts Understanding the Text Layout Framework Using the Text tool for TLF text Working with fixed and variable width text fields Connecting text through multiple text fields Working with Asian and right-to-left fonts Embedding fonts Using device fonts Using the Break Apart command to convert text to fills Using classic text
Chapter 7. Using Graphic Symbols Understanding symbols Creating graphic symbols Navigating through multiple timelines Editing graphic symbols through the library Understanding the Editing in Place mode Differentiating symbols from instances Applying color changes and transformations to instances of symbols Swapping and duplicating symbols Nesting symbols
Chapter 8. Creating Frame-by-Frame Animations Getting to know the timeline Understanding frames, keyframes, and blank keyframes Creating frames, keyframes, and blank keyframes Selecting and removing frames Creating a simple animation Previewing an animation using Test Movie Using onion skin Using onion skin outlines Copying and pasting frames Editing multiple frames Nesting an animation in a graphic symbol and controlling its starting frame
Chapter 9. Creating Shape Tweens Understanding shape tweens Creating and removing a shape tween Using Shape Hints Troubleshooting shape tweens
Chapter 10. Working with Motion Tweens and the Motion Editor Understanding motion tweens Creating and removing a motion tween Working with Property keyframes in the timeline Using motion tweens for parallax scrolling Selecting, moving, and copying motion tweens Editing a motion path Adding rotation to an animation Animating color and alpha changes with a motion tween Animating text, bitmaps, and other objects Animating 3D objects Converting a motion tween to a frame-by-frame animation
Chapter 11. Fine-Tuning Motion Tweens Understanding the Motion Editor Using the Motion Editor to modify a motion tween Adding and removing property keyframes with the Motion Editor Adding easing in the Properties panel Adding easing in the Motion Editor Modifying custom easing curves in the Motion Editor Extending and shortening animations Using the Motion Presets panel to save and apply animations Reversing an animation Creating nested animations
Chapter 12. Adding Inverse Kinematics with the Bone Tool Understanding Inverse Kinematics Using the Bone tool Adjusting bone properties in the Properties panel Creating IK animations Staggering IK animations using graphic symbols Creating runtime IK interactivity Adding spring to IK animations Converting an IK animation to a frame-by-frame animation
Chapter 13. Creating Classic Tweens Understanding classic tweens Creating a classic tween Troubleshooting classic tweens Adjusting easing in a classic tween Editing easing curves in a classic tween Using classic tweens for character animation
Chapter 14. Working with Button Symbols Understanding button symbols Creating button symbols Adding layers to button symbols Creating invisible buttons
Chapter 15. Working with Movie Clips Understanding and creating movie clips Converting a graphic symbol to a movie clip Creating seamlessly looping animations with movie clips Using movie clips to create animated buttons
Chapter 16. Working with Filters and Blend Modes Understanding blend modes Applying blend modes to objects Understanding filters Applying filters to objects
Chapter 17. Working with Audio Understanding audio in Flash Importing and adding audio to an animation Compressing audio with the library Controlling sound effects through the Properties panel Syncing sound to an animation Adding sound to a button
Chapter 18. Working with Video Understanding video in Flash Using the Adobe Media Encoder to encode video Importing video Using the FLV playback component Working with cue points
Chapter 19. Adding Interactivity with ActionScript Understanding ActionScript 3.0 Working with the Actions panel Understanding code snippets Using code snippets to stop a timeline Using code snippets to navigate a timeline Using code snippets to create a hyperlink Using code snippets to control video Using code snippets to stop sounds from playing Using Flash templates for pre-built interactivity Using behaviors with ActionScript 2.0
Chapter 20. Integrating with Other Applications Integrating with Photoshop Integrating with Illustrator Integrating with Flash Builder Integrating with Flash Catalyst Integrating with Dreamweaver
Chapter 21. Publishing Flash Content Understanding publishing in Flash Controlling HTML settings in the Publish Settings window Adjusting SWF publish settings Publishing for search engine optimization with SWFObject Publishing and exporting image files Publishing and exporting video files
Chapter 22. Creating a Slideshow Project Viewing the finished slideshow Importing photos into Flash Animating slideshow images Modifying animations with the Motion Editor Saving and reusing animations Finishing the animation Adding sound Adding button interactivity Adjusting image and sound compression Publishing the application
Chapter 23. Creating Desktop Applications Using Adobe AIR Understanding Adobe AIR Viewing a simple AIR application Publishing an AIR application
Chapter 24. Using Flash CS5 to Create iPhone Applications Understanding Flash on the iPhone Preparing to create iPhone content Flash on the iPhone Generating a P12 file in Windows Viewing a simple iPhone app in Flash Publishing an iPhone app from Flash Testing a Flash iPhone app on an iPhone
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